System and method for presenting fantasy sports content with broadcast content

ABSTRACT

A system and method for presenting fantasy sports content with broadcast content is disclosed. One aspect of the invention is to provide a way for a user to customize and configure how fantasy-sports-related content is presented along with broadcast content. In one embodiment, an online user interface is used to set a plurality of user preferences and settings which tailors and formats the fantasy-sports-related content and services available via a client-side device. Another aspect of the invention is to present the customized fantasy-related content along with broadcasted content, such as a sporting event. In one embodiment, a user is able to view a broadcasted sporting event simultaneously with information relating to the user&#39;s fantasy team and players.

CROSS REFERENCE TO RELATED APPLICATIONS

This application is related to and claims priority from provisional application Ser. No. 60/498,899, entitled “System and Method for Integrating Data with Broadcast Content,” filed on Aug. 29, 2003.

BACKGROUND OF THE INVENTION

1. Field of the Invention

The present invention relates in general to a system and method for integrating personalized data, services, content and community with broadcasted, recorded and/or downloaded content. More particularly, the present invention relates to the integration of fantasy sports content with broadcast content.

2. Background of the Invention

Currently, the television viewing experience is a homogenous experience devoid of virtually any personalization. While users may be able to identify and choose from a set of favorite channels, there are few additional means in which a user may personalize their TV experience.

In contrast, substantial strides have been taken to personalize the online experience. For example, by registering with a given website, users are often able to customize the look and feel of the site. Similarly, users are often given options to specify what type of content they would like presented to them.

Unfortunately, there is yet to be a way to customize a user's TV viewing experience as has been the case in the online context. Accordingly, there is a need in the art to not only provide a customized TV viewing experience, but also a TV viewing experience that incorporates a user's online preferences and habits into their TV experience.

BRIEF SUMMARY OF THE INVENTION

A system and method for presenting fantasy sports content with broadcast content. In one embodiment, a method comprises entering a plurality of fantasy sports preferences using a user interface of a user computer that is coupled to a data network, where the user interface is usable to access a user account with which the plurality of fantasy sports preferences may then be associated. The method further comprises receiving, by a client-side device coupled to the data network, the plurality of fantasy sports preferences from the data network and broadcast programming content from a broadcast source. In one embodiment, the method further includes accessing, by the client-side device, the plurality of fantasy sports preferences from the user account via the data network, displaying, on a display of the client-side device, fantasy sports data that is based on the plurality of fantasy sports preferences from the user account, and displaying, simultaneously with the fantasy sports data, the broadcast programming content on the display.

Other embodiments are disclosed herein.

BRIEF DESCRIPTION OF THE DRAWINGS

FIGS. 1A-1C depict simplified system diagrams of one or more aspects of the invention, according to one or more embodiments.

FIGS. 2A-2C depict additional system-level embodiments of one or more aspects of the invention;

FIGS. 3A-3B are flow diagrams of how a client device request may be processed, according to one or more embodiments;

FIGS. 4A-4B depicts one or more embodiments of a system-level diagram of various aspects of the invention, showing the interconnectivity relating thereto;

FIG. 5A is one embodiment of a diagram showing some of the functions and services that are accessible through an online user interface;

FIG. 5B is one embodiment of the online user interface of FIG. 5A;

FIG. 5C illustrates another embodiment of the online user interface of FIG. 5A;

FIG. 5D illustrates one embodiment of the Electronic Programming Guide provided through the use of the online user interface of FIG. 5C;

FIG. 5E illustrates one embodiment of the Schedule Recordings provided through the use of the online user interface of FIG. 5C;

FIG. 5F illustrates one embodiment of the Preferences menu provided in accordance with the online user interface of FIG. 5C.

FIG. 6A is one embodiment of a diagram showing an application tree structure that may implement one or more aspects of the present invention;

FIGS. 6B-6D depict one or more embodiments of display screens for display on a broadcast-based system with which a user may interact;

FIG. 7 depicts one embodiment of a program guide screenshot which implements one or more aspects of the invention;

FIGS. 8A-8C illustrate one or more embodiments of a graphical user interface which may be used to set one or more user preferences in accordance with the principles of the invention; and

FIGS. 9A-9C depict one or more embodiments of the presentation of fantasy sports content with broadcast content.

DETAILED DESCRIPTION OF EXEMPLARY EMBODIMENTS

A system and method for presenting fantasy sports content with broadcast content is disclosed. One aspect of the invention is to provide a way for a user to customize and configure how fantasy-sports-related content is presented with broadcast content. In one embodiment, an online graphical user interface is used to set a plurality of user preferences and settings which tailors and formats the fantasy-sports-related content and services available via a client-side device. By entering user preferences, the online preferences and/or habits may be incorporated into a user's viewing experience, such as a television viewing experience or to utilize available services provided by website, a server or any other medium. Once the user's preferences have been specified, the user may access and/or incorporate his/her preferences in using available services, from any device that is connected to a network (such as a local area network, wide area network, a global network such as the Internet, etc.).

In one embodiment, a user configures and manages a fantasy sports team via an online graphical user interface. In another embodiment, a user may specify specific available sporting events to download/record.

Another aspect of the invention is to present the customized fantasy-related content along with broadcasted content, such as a sporting event. In one embodiment, a user is able to view a broadcasted sporting event simultaneously with information relating to the user's fantasy team and players. In another embodiment, a user may automatically tune to a sporting event featuring one or more players from the user's fantasy team.

There is also currently no means for users to take their user experiences to different mediums like a personal computer, television etc. The data and content delivered is distinct among the various mediums. One embodiment of the invention bridges this gap by providing a method for making the data and content ubiquitous on the network. It provides a means to deliver content to differing user interfaces and devices while allowing the user to retain their personalization.

In accordance with the practices of persons skilled in the art of computer programming, the invention is described below with reference to symbolic representations of operations that are performed by a computer system or a like electronic system. Such operations are sometimes referred to as being computer-executed. It will be appreciated that operations that are symbolically represented include the manipulation by a processor, such as a central processing unit, of electrical signals representing data bits and the maintenance of data bits at memory locations such as in system memory, as well as other processing of signals. The memory locations where data bits are maintained are physical locations that have particular electrical, magnetic, optical, or organic properties corresponding to the data bits. Thus, the term “server” is understood to include any electronic device that contains a processor, such as a central processing unit.

When implemented in software, the elements of the invention are essentially the code segments to perform the necessary tasks. The program or code segments can be stored in a processor readable medium. The “processor readable medium” may include any medium that can store information. Examples of the processor readable medium include an electronic circuit, a semiconductor memory device, a ROM, a flash memory or other non-volatile memory, a floppy diskette, a CD-ROM, an optical disk, a hard disk, etc.

Referring now to FIG. 1A, system 100 includes GUI 110 which may be used to input user preferences and/or personalized information. Based on the user input from GUI 110, non-broadcast content/data 115 may then be communicated to a client-side system 130 over a network 120. It should of course be appreciated that non-broadcast content/data 115 may include user-preference data, multimedia content and any other form of non-broadcast data. In the embodiment of FIG. 1A, the client-side system 130 may also receive broadcast content 140 and allow for simultaneous presentation of both non-broadcast content 115 and broadcast content 140 within the same user experience. One embodiment of integrating non-broadcast content 115 and broadcast content 140 is described in co-pending U.S. patent application Ser. No. 10/752,761, entitled “System and Method for Integrating Broadcast and Non-broadcast Content,” filed on Jan. 6, 2004, which is assigned to the assignee of the present application, and incorporated herein by reference.

Continuing to refer to FIG. 1A, client-side system 130 is depicted as including processing logic 150, display engine 160 and display screen 170. While in one embodiment, processing logic 150 is a set-top box (STB) device, it should equally be appreciated that other connected devices with similar capabilities may be used to receive, decode and process both non-broadcast content/data 115 and broadcast content 140.

Processing logic 150 communicates with both network 120 and display engine 160, which may be used to render image/video for presentation on display screen 170. Thus, processing logic 150 may provide information back to a back-end system (not shown). In one embodiment, this information may relate to user viewing habits of broadcast content 140. While in one embodiment, display engine 160 and display screen 170 comprise a television, they may similarly comprise other broadcast-content-based display devices.

FIG. 1B depicts another embodiment of system 100 in which non-broadcast content/data 115 and broadcast content 140 are provided to processing logic 150, which in one embodiment may be a STB device. Processed image/video data may then be provided to display device 180. It should further be appreciated that processing logic 150 may further include recording functionality, such as the functionality provided by a digital video recorder (DVR). User input 190 may optionally be used to communicate with processing logic 150 and/or display device 180 for display control, channel selection, feature selection and the like. In one embodiment user input device 190 is a remote-control-type device. While in one embodiment user input device is a remote-control-type device, it may also be any other input means, such as a keyboard, voice recognition, touch screen, etc.

Referring now to FIG. 1C, yet another embodiment of system 100 is depicted. In this embodiment, non-broadcast content/data 115 and broadcast content 140 are provided to display device 195, which includes processing logic 150, display engine 160 and display screen 170. In one embodiment, display device 195 is a television with built in processing logic which provides the functionality for decoding and processing the incoming data streams. It should further be appreciated that DVR-type device (not shown) may be incorporated into display device 195 or, alternatively, coupled to display device 195. User input device 190 may then be used to make on-screen selections based on available menu options and/or available content.

While non-broadcast content/data 115 may be provided by other processing logic devices coupled to network 120 according to the user preferences entered via GUI 110, it may also come from a third-party online source (music database, movie trailer database, etc.) that is accessed in accordance with the various user selections and preferences entered via GUI 110. Moreover, non-broadcast content/data 115 may be provided to or from a back-end server 125 that is also coupled to network 120.

Referring now to FIG. 2A, system 200 is another embodiment of the invention in which properties/services element 210 delivers a service to a client-side device 225 (e.g., client-side system 130, processing logic 150, display device 195, etc.) via a data plane 205 and an application service plane 230 comprised of a services adapter 220. In one embodiment, the data plane 205 retrieves data from available properties/services 210 (e.g., content, services, etc.) via the Services API 215. In one embodiment, the Services API 215 may be used to provide uniform access to content and services from underlying properties/services 210. While the Services API 215 may be implemented via standard data protocols (e.g., PHP, XML, SOAP, etc.), other protocols may similarly be used as necessary to retrieve the data. The Services API 215 may function to wrap the existing properties/services 210 in a common interface or, alternatively, may provide a translation layer for external requests. For example, the internal communication between the Service API 215 and properties/services element 210 may be via PHP, while the external API may be via XML.

Continuing to refer to FIG. 2A, application service plane 230 is comprised of a services adapter 220 which may function as the entry point for all client-side requests. It should be appreciated that the service adapter 220 may reside either as a client adapter or directly on a back-end server (e.g., back-end server 125), or as an independent adapter connected via a network to both the data plane 205 and the client device 225. The services adapter 220 will be discussed in more detail below with reference to FIG. 2B. It should further be appreciated that the client device 225 may also directly retrieve a data stream from the Service API 215 via the Data Plane 205 if it has the capability to process the data directly. By way of example, an XML-aware device can directly request data from the Service API 215 relating to say stock quotes, and present it as appropriate in a proprietary user interface 240. The client device 225 may also directly communicate to the properties/services element 210 in order to stream content to it. For example, to send/receive audio stream from the Yahoo Launch or a video stream from Yahoo Movies.

FIG. 2A further depicts certain aspects of the client-side device 225 (as will be discussed in more detail below with reference to FIG. 2C), including the streaming audio/video 235 storage, proprietary user interface (UI) 240 and processing logic module 245. Referring now to FIG. 2B, one embodiment of certain aspects of a services adapter 220 is depicted. In particular, services adapter 220 is shown comprising an XML service module 250, HTML service module 255 and UPnP service module 260. The services adapter 220 may be responsible for i) acting as the point of interface between client-side devices and the Services API 215, ii) marshalling data from the data plane 205 based on client-side data requirements, and iii) applying the appropriate UI transformation as necessary on the returned data before forwarding to the client-side device. In one embodiment, the role of the services adapter 220 is to provide services to the client in any manner required using any protocol requires. The adapters (e.g., XML, HTML, UPnP, etc.) are only some examples of possible service adapters. Furthermore, the role of UI transformation may be done either in the service adapter 220 or directly on the client device 225 as appropriate for the device. In one embodiment, there may be multiple service adapters on a network responsible for different services. For example, a service adapter 220 catering to finance may be different from one delivering the movie content service. Alternatively, services adapters may be defined in terms of the delivery protocol. For example, the XML service adapter may be separate from a HTML service adapter and may cater to different client devices on the network.

Referring now to FIG. 2C, certain additional aspects of one embodiment of client-side device 225 are depicted. In one embodiment, the processing logic module 245 is a platform-specific application framework that is downloaded to the client device 225 as part of its bootstrap or resides in nonvolatile memory on the device and invoked during bootstrap. In another embodiment, the processing logic framework may be responsible for one or more of the following: i) handling client data requests and interacting with the services adapter 220; ii) handling platform-specific events such as remote and keyboard handling; iii) providing a device translation layer between device-specific functions and application services (e.g., setting device clock, getting client MAC address, etc.); and iv) formatting data appropriately for the display rendering engine 240. In one embodiment, for a client with a browser rendering engine, the process logic module 245 will construct the appropriate HTML with data retrieved from the service adapter 220. It should be noted that the nature and function of the process logic module 245 may be dependent on the client device 225 and may not exist on devices that do not require a framework. For example, on digital media receivers (DMR), the service adapter 220 may directly deliver data to a third party application module that presents the data appropriately to the user. Finally, the client-side device 225 of FIG. 2C may also include middleware and operating system 265.

FIG. 3A depicts a simplified flow diagram for how a client device (e.g., client-side system 130) requests data and services. In the embodiment of FIG. 3A, request process 300 begins at block 305 when a client device (e.g., client-side system 130) submits a request, which in one embodiment may be submitted to back-end server 125. In another embodiment, the request made is sent to the data plane 205 via services adapter 220 as discussed above. Regardless of how the request is issued, request process 300 may then continue to block 310 where the client device is identified based on a device ID. In one embodiment, the client device may identify itself to the services adapter 220 using a unique ID string. While in one embodiment, the unique ID string is the Ethernet Media Access Control (MAC) address, it may also be a smart card address, wireless network address, CPU identifier, or simply an arbitrarily selected value.

Once the client device has been identified, the client device may then be authenticated at block 315. To that end, FIG. 3B is a flow diagram of one embodiment for the authentication process 330 of a client device. After the client device ID is provided at block 335, a validity determination may then be made at block 340. This may involve, for example, a determination that the provided device ID contains a particular number of characters or fits a particular data format. Once the ID is identified as valid, authentication process 330 may then continue to block 345 where a determination of the ID's authenticity is made. In one embodiment, this may involve mapping the client device ID against existing entries of a database, such as a database stored on back-end server 125. The use of certificates, encryption, hashing, secure sockets, and so on may also be used to prevent tampering with the device authentication. At this point, devices that have been authenticated may be provided with some privileges for accessing available data and services, but not necessarily all possible privileges. It should also be appreciated that invalid or unauthenticated device IDs may be provided with yet a more reduced level (e.g., guest level) of access privileges.

Once an ID has been identified and authenticated as described above, the client device may be able to obtain additional privileges and services by allowing a user to login. To that end, process 330 continues to block 350 where a determination may be made as to whether a user ID is available. On HTML-capable client-side devices 130 where the user input device 190 is a keyboard (or a device capable of keyboard entry), user's may be presented with a username/password entry dialog box. Alternatively, on HTML-capable client-side devices 130 with only remote control support, the user can be presented with a PIN entry dialog box. Finally, where the client-side device 130 is not HTML-enabled, user ID data may be submitted by the device to the Service Adapter 220 by another suitable means (e.g., an HTTP post). The Service Adapter 220 may then perform the necessary data submission to the back-end server 125 on behalf of the client-side device 130.

When a user ID is available it may be mapped to the client device ID previously supplied. In one embodiment, this is accomplished by a backend server 125 where a record of various client device ID's is maintained against various user IDs. This may further be configurable via a backend server system and appear as a preference as described in FIG. 5F. Irrespective of the implementation, the result is a many-to-one or a many-to-many mapping between user IDs and client IDs. This information can then be used to retrieve the user ID credentials given a client ID. At block 355, the user ID credentials may then be submitted to a database (e.g., stored on back-end server 125) for server-side authentication. At this point, the authentication process may be completed at block 360 when one or more cookies (or other appropriate means of identification) may be established and used to allow the underlying data/services request to be filled. It should of course be understood that there are numerous other methods for authenticating a client device that are consistent with the principles of the invention.

Referring back to FIG. 3A, once the authentication process of block 315 is complete, request process 300 may then continue to block 320 where the user is actually authorized by the server-side system to receive/view the requested data/services. Since at this point, the type of client device involved will be known, it is possible to customize service/data offerings for a particular type of device (e.g., no streaming video available for devices which do not support that feature, etc.). Data/service delivery may then take place (block 325).

In one embodiment, the Service Adapter 220 may provide data in a stream format based on the specific client request. By way of example, one potential request may be a request for XML data, in which case data may be delivered in XML format. Where the request is for HTML data, the requested data may be delivered in HTML format and combined with the application UI and logic flow. In one embodiment, the application UI and logic may be an HTML page with data appropriately positioned within it. For example, this may be a stock quotes HTML page that renders an overlay over existing broadcast content. Similarly, custom data streams may also be delivered via the Services Adapter 220 for client-side devices that are capable of parsing data streams that are arbitrarily delimited (e.g., comma separated values, etc.). The process logic framework 245 and/or the service adapter 220 may do whatever is necessary to deliver the service to the user, based on knowledge of the capabilities of the device as derived from block 320.

Referring now to FIG. 4A, one embodiment of a system-level diagram showing the interconnectivity of various aspects of the invention is depicted. In this embodiment, Services API 215 is shown as being in communication with network 120 (i.e., the Internet), client-side system 130 and back-end server(s) 125. Additional optional back-end systems are also depicted (e.g., reporting and data mining, direct marketing, billing and subscriber management, etc.).

As shown in FIG. 4A, back-end server 125 may contain various data/services which may be requested by the client-side system 130 as detailed above in FIGS. 3A-3B. In one embodiment, such data and services may include some form of an Electronic Programming Guide (EPG), TV+, movies or video on demand, kids' programs, sports (including but not limited to fantasy sports), overlays (including but not limited to data and voice overlays), music, photos, auctions, games, personals and other items as may be appropriate for a given device. The nature and type of services delivered may be customized for that device given a prior understanding of its capabilities as identified in block 320 (see FIG. 3A). In addition to requesting data/services, the Services API 215 may be used to obtain user preferences and/or identification information from the back-end server 125. In one embodiment, such data/services may include user preferences related to the data/services described above.

In one embodiment, the Services API 215 (via the Services Adapter 220—see FIG. 2A) performs the authentication functionality by mapping supplied device and user identification information against stored existing values. While in one embodiment, user/device ID information may be stored on back-end server 125 as mentioned above, it may also be stored on a separate user database 405 that may managed by a third party service provider.

As also shown in FIG. 4A, the Services API 215 may further be used to manage other user requests, such as billing and subscription inquiries (410). Similarly, the Services API 215 may be used to facilitate data mining functionality (415) and to interface client-specific advertising content for direct marketing purposes (420). It is to be appreciated that given the identity of the user (e.g., from the client device ID), the preferences and personalized services as they apply to the user on the network can now be directly applied to this same user on any device that can be identified with the user. In this fashion, a user may transfer their personalization and individualism across devices and mediums. That is, once the preferences and/or personalized services have been specified and entered as described above, the user may choose to apply his/her preferences and/or personalization to use services accessible and/or provided by or through any device that is connectible or connected to the network. Such devices may include hand-held devices, such as personal digital assistants (PDAs), telephones, personal computers, notebooks, set top boxes, digital media receivers or other connected devices. Further, all infrastructure and services that are used to provide the online experience may be applied towards their multimedia experience.

It should also be appreciated that the network 120 may be the Internet, or may also be a wide area network, a local area network or any other type of connection. In one embodiment, all that is required is that the client-side device 130 be appropriately connected to a service adapter 220 that is capable of providing a service to the device. It should further be appreciated that the above-described functionality for Services API 215 may be divided between a plurality of APIs and/or a plurality of back-end servers.

FIG. 4B is another embodiment of system-level diagram showing the interconnectivity of various aspects of the invention. In this embodiment, the functionality of back-end server 125 has been allocated between online media storage 425 and personalization settings & services server 430. With online media storage 425 and server 430 coupled to network 120, a user can access/request various data/services from a client-side system 130 (e.g., via modem 435). In this embodiment, the client-side system 130 comprises a bedroom portion, a home office portion and a living room portion. In one embodiment, a wireless router 440 may be used to interconnect the various client-side systems. It should of course be appreciated that the particular devices depicted in FIG. 4B that comprise the client-side system 130 are illustrative only, and numerous other configuration are equally consistent with the principles of the invention.

Referring now to FIG. 5A, a relational diagram 500 is depicted showing some of functions and services that may be accessible through GUI 110, which in one embodiment is a Web page. From the GUI 110 of FIG. 5A, a user may set preferences for content overlays 505, EPG settings 510, games 515, fantasy sports 520 and various other content- and services-related settings as depicted in FIG. 5A. From GUI 110, an online user can navigate the various functions and/or services to set or modify user preferences for the non-broadcast content/services accessible through client-side device 130. One embodiment of an interface usable to provide user preferences for the non-broadcast content/services is described in co-pending U.S. patent application Ser. No. 10/752,739, entitled “System and Method for Providing a User Interface,” filed on Jan. 6, 2004, which is assigned to the assignee of the present application, and incorporated herein by reference.

FIG. 5B depicts one embodiment of GUI 110 that may be used to enter user preference information, browse available online features and make content selections. In this embodiment, GUI 110 includes a content display window 525, a selection menu 530 and a feature window 535. Content display window 525 may be used to display information regarding available content (e.g., music, videos, pictures, etc.), or may be used to display the content itself. Selection menu 530 may similarly be used to select among available content options, while feature window 535 may be used to display features options to a user for selection by the user.

FIG. 5C illustrates another embodiment of the online user interface of FIG. 5A. The online user interface or graphical user interface 110A of FIG. 5C may be used to enter user preference information, browse available online features and make content selections. In this embodiment, GUI 110A includes a content display window 525A, a first selection menu 530A, a feature window 535A, a services/content window 540, a second selection menu 545 and a third selection menu 550. Content display window 525A may be used to display information regarding available content (e.g., music, videos, pictures, etc.), or may be used to display the content itself. First selection menu 530A may similarly be used to select among available content options, while feature window 535A may be used to display features options to a user for selection by the user. Services/content window 540 may be used to display various services or content available for selection, such as Fantasy Sports 540 a, music 540 b, photos 540 c, movies 540 d, or other services 540 e. The second selection menu 550 facilitates selection of programming features 545 a, user preferences 545 b or premium features or services 545 c. Additional features may of course be provided for selection. The third selection menu 550 may be used to provide prompts or alerts, such as an indication that a movie is not available for selection under the movies menu 530A. The third selection menu 550 may also include a window for conducting searches 550 b.

FIG. 5D illustrates one embodiment of the Electronic Programming Guide provided through the use of the online user interface of FIG. 5C. Upon selection of the programming feature 545 a, a scheduled selection window 560 a may be displayed on the GUI 110. The scheduled selection window 560 a comprises recording window 560 a illustrates the movies or programs that have been selected for recording, along with the dates and times (start times and length of program) for recording. The window 560 a also includes a calendar 560 b and a programming guide 560 c of the shows or movies available for recording. The user may select a move or program for recording using an input device (e.g., by selecting a key on a remote) and view his selections on the menu 570 as shown in FIG. 5E and described below.

FIG. 5E illustrates one embodiment of the Schedule Recordings provided through the use of the online user interface of FIG. 5C. The user may organize his or her selections for recording by viewing selection menu 570 as shown in FIG. 5E. The user may select programs or movies (along with the corresponding size and media type of the selection) displayed on the menu 570 to delete the corresponding movie or program.

FIG. 5F illustrates one embodiment of the Preferences menu provided in accordance with the online user interface of FIG. 5C. Upon selecting the preferences window 545 b on GUI 110, a preference menu 575 is displayed on the GUI 110. The preference menu 575 may include one or more preference menu sections 575 a-575 j for selecting or entering user preferences. In one embodiment, the preference menu sections 575 a-575 j comprise a General section 575 a, a Parental Controls section 575 b, a Channel Guide section 575 c, a Movies/Video on Demand (VOD) section 575 d, an Overlays section 575 e, a Photos section 575 f, an Auctions section 575 g, a Games section 575 h, a Personals section 575 i, and other miscellaneous sections 575 j.

Each of the preference menu sections 575 a-575 j may comprise one or more options for selecting preferences. These options may provide predetermined options which the user may scroll through and select. Alternatively, the user may specify his or her own preference(s). In the embodiment shown in FIG. 5F, the user is presented with a variety of predetermined options, which may be selected to enhance his or her viewing experience.

In the embodiment of FIG. 5F, the General section 575 a may include options for enabling or disabling use by multiple users of any of the services or programs by selecting boxes 575 a-1 or 575 a-2 respectively. The user may also enable or disable the sending of automatic updates 575 a-3. In this embodiment, the user may use an input device, such as a mouse, to click on the windows provided in section 575 a to select his/her options.

Similarly, the user may make various selections under the Parental Controls section 575 b. For example, the user may enable Timed Blockout and/or enable. Channel Blockout through the selection of boxes 575 b-1 and/or 575 b-2 respectively. If selected, the user may specify the time period to block out and/or the channels to block out the time and/or channel through the use of selection box 575 b-3 and/or 575 b-4. In one embodiment, the user may scroll through the time periods and/or channels in the selection box 575 b-3 and/or 575 b-4 by clicking on the up or down arrow(s) provided to the side of each selection box 575 b-3 and/or 575 b-4.

Likewise, the user may enter his/her channel preferences by entering selections in the Channel Guide section 575 c. In this embodiment, the user may add channels to his/her list of favorite channels, selecting the viewing period, remove channels from his/her list of favorite channels and/or select the ratings for viewing. This may be accomplished through the use of selection boxes 575 c-1, 575 c-2, 575 c-3 and/or 575 c-4 respectively. As described earlier, the user may scroll through the selection boxes 575 c-1, 575 c-2, 575 c-3 and/or 575 c-4 by clicking on the up or down arrow(s) provided on the side of each selection box 575 c-1, 575 c-2, 575 c-3 and/or 575 c-4.

Movies and/or Videos on Demand (VOD) may also be selected using preference selection section 575 d. The user may select, add or remove movies or videos by entering selections available in boxes 575 d-1, 575 d-2 and/or 575 d-3. As before, the user may scroll through the selection boxes 575 d-1, 575 d-2 and/or 575 d-3 by clicking on the up or down arrow(s) provided on the side of each selection box 575 d-1, 575 d-2 and/or 575 d-3.

Overlays may also be added for viewing by the user. In preference selection section 575 e, the user may choose from a list of overlays, such as weather information, financial tickers, horoscopes, etc. provided in selection box 575 e-1. Current overlays are displayed in box 575 e-2, where the user can parse through a list a overlays that have been selected for viewing. When viewing the display screen, the user may activate this feature through the use of an input device such as a remote controller or through selection of a button or key on the front panel of the display device.

Photos may likewise be selected for viewing, as shown in preference selection box 575 f. The user may select a specific photo or group of photos, or other pictures, images, data, information, graphics or content, for viewing.

The user may participate in auctions. To do so, he or she may select to participate by selecting options available in the selection box 575 g-1 under the preference selection section 575 g. The options available may be “none”, an auction site or other auction options.

Games are also available to the user. By reviewing and selecting the options available under preference selection box 575 h, the user may select to one or more games for playing, through selection box 575 h-1. The user may also delete previously selected games by parsing through and selecting games listed in selection box 575 h-2. The user may also select to participate in Personals, as shown in preference selection box 575 i. To do so, the user may select options available in selection box 575 i-1. Other preferences may similarly be provided to the user through selection section 575 j, to enhance the user's experience. It is understood that one or more of the above selection sections may be implemented. In addition, a greater number of selection sections may also be implemented.

Once preferences have been determined, the user may access functions/data/services via a client-side device 130. Referring now to FIG. 6A, depicted is one embodiment of an application tree structure 600 for the functions/data/services that may be accessible to a user via a client-side device 130. As shown in FIG. 6A, main menu 605 will contain various selection options for a user to be able to access available data/services, including but not necessarily limited to non-broadcast data. In the embodiment of FIG. 6A, these selection options are the first set of sub-level menus 610, which includes a Guide, such as an Electronic Programming Guide (EPG), TV+, Movies/VOD, Kids programs, Sports (such as Fantasy Sports), Overlays (such as Data Overlays), Music, Photos, Auctions, Games, Personals, and Miscellaneous menus. For example, by selecting to view the EPG sub-level menu 610-a, users may browse channels and search for particular broadcast programming using the lower-level menus. Similarly, by selecting the TV+ sub-level menu 610-b, users may select to watch various outtakes on television programs; by selecting sub-level menu 610-c, users may select to watch movies and VODs; by selecting sub-level menu 610-d, users may select to watch Kids' programs; by selecting sub-level menu 610-e, users may select to view and/or participate in various sports programs, for example, fantasy sports. In addition, by selecting the Overlays sub-level menu 610-f, users may view various overlays, such as financial information, weather information, horoscope, etc.; by selecting the Music sub-level menu 610-g, users may view and/or listen to music; by selecting the photo sub-level menu 620 from the main menu 605 a user may browse their photo albums, videos, etc.; by selecting any of the Auctions, Games and/or Personals sub-level menus 610-i, 610-j and 610-k, the user may: participate in one or more auctions, play games or view/participate in personals, respectively. The application tree structure 600 of FIG. 6A is but one embodiment of how a user may navigate through the various available data/services on a client-side device 130. For example, one embodiment of how a user may navigate the application tree structure 600 or corresponding display screens is described in co-pending U.S. patent application Ser. No. 10/752,762, entitled “System and Method for Navigation of a Multimedia Interface,” filed on Jan. 6, 2004, which is assigned to the assignee of the present application, and incorporated herein by reference. Moreover, it should further be appreciated that additional functions/data/services may accessible using application tree structure 600, such as the embodiment of searching for content described in co-pending U.S. patent application Ser. No. 10/752,823, entitled “System and Method for Searching Content Using a Multimedia Interface,” filed on Jan. 6, 2004, which is assigned to the assignee of the present application, and incorporated herein by reference.

FIG. 6B depicts one embodiment of how main menu 605 may be presented to a user. In this embodiment, display screen 625 is displayed on some display, such as display screen 170 of FIGS. 1A & 1C or the display device 180 of FIG. 1B. In the embodiment of FIG. 6B, display screen 625 includes an optional graphic portion 630 as well as the main menu 605. One embodiment of how display screen may be customized is described in co-pending U.S. patent application Ser. No. 10/752,824, entitled “System and Method for Customizing a Multimedia Interface,” filed on Jan. 6, 2004, which is assigned to the assignee of the present application, and incorporated herein by reference. As mentioned above, a user may use main menu 605 to select from a menu of available data/services (e.g., guide, movies, music, etc.). In one embodiment, user input device 190 may be used to highlight a particular menu entry for selection. In particular, a user may scroll through unselected menu options 635 to highlight a selected menu option 640. When the number of menu selection options is greater than a predetermined number of displayable options (which is five in the embodiment of FIG. 6B), a user may scroll through additional options using scroll buttons 645. Depending on the nature of the user input device 190, this may be accomplished by using the directional arrows of a remote control, or the directional keys on a keyboard. Similarly, once a desired option has been highlighted, a user may select the highlighted option using an enter key on a keyboard, a selection button on a remote or any other number of input options.

In the embodiment of FIG. 6C, a user has used scroll buttons 645 to scroll the selection menu up and highlighted what is now selected menu option 640. It should be appreciated that the menu selection options shown in FIG. 6A are exemplary options only.

FIG. 7 depicts one embodiment of a program guide screenshot 700 which may be presented to a user who has selected the ‘guide’ option from main menu 605. In this embodiment, a user may receive movie programming/recommendation functionality on a broadcast display device (e.g., TV) based on online movie information. Rating information 710 that is based on non-broadcast content/data 115 may be displayed to a user simultaneously with electronic programming guide (EPG) information 720, along with broadcast content 730.

Continuing to refer to FIG. 7, in one embodiment EPG 720 may be designed to allow users to navigate the programming schedule and select programs for viewing and recording. A list of networks and their associated channel numbers may be displayed, as well as some predetermined period of programming time (e.g., one hour, two hours, etc.). Users may navigate the EPG 720 using the arrow keys on a user input device 190 (e.g., a remote control) to highlight a program. As they highlight programs, related information may be displayed for each program including: name, description, network, date, run time, original air date and the show's rating information 710. It should be appreciated that the rating information 710 can refer to a critic rating or ratings by other consumers. Moreover, a user may be able to choose from a variety of rating options using the client-side device, or online using GUI 110.

The EPG 720 may also be community-based. Such community-based activity may involve live or recorded programs. For example, the user may select or identify certain programs and share their interest with the community. Such programs may be viewed live. Alternatively, if programs are selected to be recorded on a DVR, or if programs are selected to be saved on the DVR, then one's list of programs may be shared with a selected community. This may be accomplished without using an instant messenger platform or using the instant messenger buddy list. Thus, this enables one to share one's interests with a community (such as people who have the same interests).

Fantasy Sports Functionality

One aspect of the invention is to incorporate online fantasy sports functionality into the viewing experience of broadcasted content (e.g., television). In one embodiment, this functionality may be enabled using an online customizable multimedia interface. To that end, FIG. 8A depicts one embodiment of a GUI 800 that may be usable to set user preferences for non-broadcast content/data 115 that may be communicated to a client-side system 130 over a network 120. In one embodiment, non-broadcast content/data 115 sent to the client-side device 130 may include user-preference data, multimedia content and any other form of non-broadcast data, preferences for which a user may enter using GUI 800.

GUI 800 may be one embodiment of previously discussed GUI 110. In particular, GUI 800 includes a content display window 810, which may be analogous to the content display window 525 of GUI 110. In addition, GUI 800 also includes a selection menu 820, a feature window 830 and a fantasy sports window 840.

In the embodiment of FIG. 8A, content display window 810 is used to display information regarding available content (e.g., movies). The particular content information to be displayed in display window 810 may be based on a user selection from selection menu 820, or may be based on some other criteria, such as release date, popularity, etc. Moreover, as shown in FIG. 8A, a user may be presented with the option to add the movie from display window 810 to a queue for future recording/downloading. In one embodiment, available content that has been selected for recording/downloading may be streamed to a client-side device 130 that is equipped with processing logic (e.g., processing logic 150) for provided the functionality of a DVR. The available content may be provided to the client-side device 130 (which in one embodiment is a STB) as broadcast content, in which case the movie content is recordable by a DVR-enabled client-side device 130. Alternatively, available content may be streamed to the client-side device 130 as non-broadcast content/data 115, in which case the content may be downloaded and stored to a non-volatile memory of the client-side 130.

Selection menu 820 may similarly be used to select among available content, including those that are currently available (e.g., My Movies), as well as those that are in queue to be recorded/downloaded (e.g., Movie Queue). It should be appreciated that selection of available options may be accomplished in numerous ways, including positioning of a mouse cursor over a desired option and clicking on a mouse selection button. In addition, content placed in the queue of selection menu 820 may be content that is to be aired (or available for download) in the near future, and which the user has selected for recording/downloading.

In the embodiment of FIG. 8A, feature window 830 is being used to display various movie feature options to the user. In one embodiment, the feature window 830 may be used to present the user with a variety of options for browsing movie content. For example, a user may be presented with a list of the newly released movies and the most popular movies. By selecting one of these movies display window 810 may be updated with the information for the selected movie. At that point, a user could click on an “Add to Queue” button (or other selection means) to set the selected movie to be recorded/downloaded when aired or otherwise made available. Similarly, features window 830 may be used to provide a user with other search capabilities, such as browsing movies by genre. It should also be appreciated that feature window 830 may be used to access features relating to other types of content.

Continuing to refer to FIG. 8A, fantasy sports window 840 contains various options for monitoring and customizing a user's fantasy sports activities. In one embodiment, fantasy sports window 840 may be used to track player stats, follow game scores, manage a fantasy sports team, etc. Referring now to FIG. 8B, depicted is one embodiment of a GUI portion 845 usable to configure and customize how sports content related to a user's fantasy sports activities may be accessed. In one embodiment, GUI portion 845 may be located within fantasy sports window 840. Regardless of its location, however, a user may interact with GUI portion 845 to download/record content relating to sports, and in particular relating to a user's fantasy sporting activities. For example, GUI portion 845 may be used to automatically record sporting events in which one or more players from the user's fantasy team is playing. Similarly, other criteria may be used to set downloading/recording options for viewing broadcasted content that relates to fantasy sports.

In another embodiment, the criteria used to customize the downloading/recording of fantasy-sports-related content may then be communicated to a client-side system 130 over a network 120 as non-broadcast content/data 115. Selected fantasy-sports-related content may also be added to a queue for future recording/downloading. In one embodiment, available fantasy-sports-related content that has been selected for recording/downloading may be streamed to a client-side device 130 that is equipped with processing logic (e.g., processing logic 150) for provided the functionality of a DVR. The available fantasy-sports-related content may be provided to the client-side device 130 (which in one embodiment is a STB) as broadcast content, in which case the sporting event is recordable by a DVR-enabled client-side device 130. Alternatively, available fantasy-sports-related content may be streamed to the client-side device 130 as non-broadcast content/data 115, in which case the sporting event may be downloaded and stored to a non-volatile memory of the client-side 130. In all cases the delivery of content to the device 130 is predicated on the identification of the user and their authorization to view the said service on the particular device. In one embodiment this is accomplished as described in 300.

FIG. 8C depicts another embodiment of a GUI portion 850 which depicts downloading/recording information relating to a user's fantasy sporting activities. In particular, GUI potion 850 shows upcoming scheduled recordings 860, which in one embodiment are based on the downloading/recording criteria established by a user via GUI portion 845. In this manner a user can keep track of what fantasy-sports-related content will be available for viewing. Moreover, GUI portion 850 further includes an alert section 870. Alert section 870 may be usable for providing updated fantasy-sports-related information, including fantasy player trades, upcoming recording, etc.

After setting online user preferences (e.g., via GUI 800), a client-side device 130 (e.g., a television) may be used to present the user with options for viewing details about the user's fantasy team or league based on the prior identification as described by 300. In the embodiment of FIG. 9A, screenshot 900 is a screenshot of a TV's display after a user has selected (e.g., using user input device 190) to access fantasy sports functionality. Screenshot 900 includes several selectable options, including option 905 for viewing available fantasy leagues, option 910 for viewing a particular team, and option 915 for viewing statistical information. By selecting one of options 905-915 (e.g., using user input device 190), online content/information may be provided directly to the user for viewing on their TV. For example, option 915 may be pressed by a user during a sporting event causing an overlay of the user's team stats to be displayed on the screen, according to one embodiment. This function can be used to quickly see if any of a user's fantasy players are in other live games, check the score of those games without leaving their current view, and then change the channel to the new game should they so choose. In another embodiment, fantasy player information may be automatically mapped from an online source against the schedule of games shown by the user's cable or satellite provider, and set-up automatic alerts/recording for those games (see e.g., FIG. 8C). Changes made to a team roster during the season may also automatically update the schedule of recorded games.

Referring now to FIG. 9B, depicted is a TV screenshot 920 after a user selects to view available league information using option 905 from previously screenshot 900. Screenshot 920 further includes selection options 925 and 930 to enable the user to view information about specific player (option 925) or team-specific information (option 930). As shown in FIG. 9B, by selecting to view available league information, the user may be provided with detailed information regarding team standings.

When a user selects option 910 from screenshot 900 or option 930 from screenshot 920, TV screenshot 935 may then be displayed to the user, as shown in the embodiment of FIG. 9C. FIG. 9C shows how a user may simultaneously watch (or automatically be directed to) an airing of a particular sporting event that features one or more of that user's fantasy players. This may be done using an overlay of narrowcast information over broadcast media (the sports broadcasts on TV). In “overlay” mode, the broadcast content may be re-sized to provide immediate and side-by-side access to the user's team stats. By way of example, in FIG. 9C content window 940 can be used to continue displaying the broadcasted sporting event to the user, while player information window 945 can be used to display the current score between the user and his rival, as well as individual fantasy player scoring information.

Continuing to refer to FIG. 9C, note that in this embodiment a number of players are marked with asterisks, denoting that they are in games currently being shown on other channels. Scrolling down the list on the left and highlighting any of the marked players may automatically bring up the score for that game, replacing the score currently being shown in the top-right corner. The user may then choose whether to switch from viewing the current game, to a game featuring another player on his fantasy team.

It should further be appreciated that other fantasy sports activities may similarly be engaged in via a broadcast-based client side device, such as a television. A user engaged in fantasy sporting activities (also referred to known as a team owner) may engage in “trash talking” with other team owners during live sporting events that feature one or more of the respective team owners' fantasy players. In fact, team owners may engage in any fantasy-sports-related activity using a broadcast-based device (e.g., television) that is equipped with, or connected to, circuitry capable of receiving non-broadcast content/data 115.

While certain exemplary embodiments have been described and shown in the accompanying drawings, it is to be understood that such embodiments are merely illustrative of and not restrictive on the broad invention, and that this invention not be limited to the specific constructions and arrangements shown and described, since various other modifications may occur to those ordinarily skilled in the art. 

1. A system comprising: a user computer, coupled to a data network, to display a user interface usable to access a user account to enter a plurality of fantasy sports preferences, the fantasy sports preferences comprising data identifying one or more players; and a client-side device, coupled to the data network, to receive said plurality of fantasy sports preferences from the data network and broadcast programming content from a broadcast source, said broadcast programming comprising a plurality of sporting events, said client-side device being programmed to, access said plurality of fantasy sports preferences from the user account via the data network, display fantasy sports data on a display of said client-side device, where said fantasy sports data is based on said plurality of fantasy sports preferences from the user account, automatically map said data identifying one or more players against a schedule of said sporting events, display, based on said map, an indication of one or more sporting events featuring said one or more players or an indication of one or more of said players featured in one or more of said sporting events; display said one or more players in a list, wherein selection of said one or more players in the list brings up at least one score for the one or more sporting events said one or more players participate in; receive at least one of the plurality of sporting events streamed as non-broadcast data and storing the data thereon, the at least one received sporting event selected based on said map; and allow a user accessing said client-side device to communicate directly with one or more other users through the data network during said one or more sporting events, said one or more other users having one or more user accounts with fantasy sports preferences comprising data identifying one or more players and wherein said one or more sporting events are live and feature one or more players identified by the fantasy sport preferences of both the user and the one or more other users.
 2. The system of claim 1, wherein said data network is the Internet, said broadcast source is a sports programming source, and said client-side device includes a set top box that is coupled to the Internet and to said broadcast source.
 3. The system of claim 2, wherein said plurality of fantasy sports preferences includes performance data for a plurality of players; and one or more of said plurality of players is participating in said sporting event.
 4. The system of claim 1, wherein said plurality of fantasy sports preferences are stored in the user account and are accessible by providing at least one of a user ID and a password to said user interface.
 5. The system of claim 4, wherein said client-side device accesses said plurality of fantasy sports preferences by performing a logon operation to said user account.
 6. The system of claim 1, wherein said plurality of fantasy sports preferences includes at least one of league information, team information, player information, sporting event, recording options, and statistical information tracking options.
 7. The system of claim 1, wherein said user computer is further to be used to, access said user account, enter information concerning the one or more players, and place, in a recording queue, upcoming sporting events in which one or more of the one or more players is participating.
 8. The system of claim 7, wherein said client-side device is further programmed to record a sporting event to a local memory in response to said sporting event being placed in said recording queue, when said sporting event is broadcast by said broadcast source.
 9. The system of claim 1, wherein said fantasy sports data includes at least one of statistics, scoring data, team standings and game scores.
 10. The system of claim 1, wherein the client-side device is further programmed to display said fantasy sports data on the display as an overlay to said broadcast programming content.
 11. The system of claim 1, wherein the client-side device is further programmed to display said fantasy sports data on the display by resizing a display window for said broadcast programming content.
 12. The system of claim 1, wherein said client-side device is further programmed to display a menu of fantasy sports options on said display based on said plurality of fantasy sports preferences.
 13. A method comprising: entering a plurality of fantasy sports preferences comprising data identifying one or more players using a user interface of a user computer that is coupled to a data network, wherein said user interface is usable to access a user account with which said plurality of fantasy sports preferences are associated; receiving, by a client-side device coupled to the data network, said plurality of fantasy sports preferences from the data network and broadcast programming content from a broadcast source, said broadcast programming comprising a plurality of sporting events; accessing, by the client-side device, said plurality of fantasy sports preferences from the user account via the data network; displaying, on a display of the client-side device, fantasy sports data that is based on said plurality of fantasy sports preferences from the user account; automatically mapping said data identifying one or more players against a schedule of said sporting events; displaying, based on said mapping, an indication of one or more sporting events featuring said one or more players or an indication of one or more of said players featured in one or more of said sporting events; displaying said one or more players in a list, wherein selection of said one or more players in the list brings up at least one score for the one or more sporting events said one or more players participate in; receiving at least one of the plurality of sporting events streamed as non-broadcast data and storing the data thereon, the at least one received sporting event selected based on said mapping; and allowing a user accessing said client-side device to communicate directly with one or more other users through the data network during said one or more sporting events, said one or more other users having one or more user accounts with fantasy sports preferences comprising data identifying one or more players and wherein said one or more sporting events are live and feature one or more players identified by the fantasy sport preferences of both the user and the one or more other users.
 14. The method of claim 13, wherein said receiving comprises receiving, by the client-side device coupled to the data network, said plurality of fantasy sports preferences from the data network and broadcast programming content from the broadcast source, wherein said data network is the Internet, said broadcast source is a sports programming source, and said client-side device includes a set top box that is coupled to the Internet and to said broadcast source.
 15. The method of claim 14, wherein said receiving comprises receiving, by the client-side device coupled to the data network, said plurality of fantasy sports preferences from the data network and broadcast programming content from the broadcast source, wherein said plurality of fantasy sports preferences includes performance data for a plurality of players, and one or more of said plurality of players is participating in said sporting event.
 16. The method of claim 13, further comprising: storing plurality of fantasy sports preferences in the user account; and accessing said user account by providing at least one of a user ID and a password to said user interface.
 17. The method of claim 16, further comprising accessing, by said client-side device, said plurality of fantasy sports preferences by performing a logon operation to said user account.
 18. The method of claim 13, wherein said accessing comprises accessing, by the client-side device, said plurality of fantasy sports preferences from the user account via the data network, said plurality of fantasy sports preferences to include at least one of league information, team information, player information, sporting event recording options, and statistical information tracking options.
 19. The method of claim 13, further comprising: accessing said user account using said user computer; entering information concerning the one or more players; and placing, in a recording queue, upcoming sporting events in which one or more of the one or more players is participating.
 20. The method of claim 19, further comprising recording, by said client-side device, a sporting event to a local memory when said sporting event is broadcast by said broadcast source in response to said sporting event being placed in said recording queue.
 21. The method of claim 13, wherein said displaying, on the display of the client-side device, fantasy sports data comprises displaying, on a display of the client-side device, fantasy sports data that is based on said plurality of fantasy sports preferences from the user account, said fantasy sports data to include at least one of player statistics, player scoring data, team standings and game scores.
 22. The method of claim 13, further comprising displaying, on said display, said fantasy sports data on the display as an overlay to said broadcast programming content.
 23. The method of claim 13, further comprising displaying, on said display, said fantasy sports data on the display by resizing a display window for said broadcast programming content.
 24. The method of claim 13, further comprising displaying, on said display, a menu of fantasy sports options based on said plurality of fantasy sports preferences.
 25. A computer program product comprising: a computer usable medium having computer program code embodied therein to display information, the computer program product having: computer readable program code to enter a plurality of fantasy sports preferences comprising data identifying one or more players using a user interface of a user computer that is coupled to a data network, wherein said user interface is usable to access a user account with which said plurality of fantasy sports preferences are associated; computer readable program code to receive, by a client-side device coupled to the data network, said plurality of fantasy sports preferences from the data network and broadcast programming content from a broadcast source, said broadcast programming comprising a plurality of sporting events; computer readable program code to access, by the client-side device, said plurality of fantasy sports preferences from the user account via the data network; computer readable program code to display, on a display of the client-side device, fantasy sports data that is based on said plurality of fantasy sports preferences from the user account; computer readable program code to automatically map said data identifying one or more players against a schedule of said sporting events; computer readable program code to display, based on said map, an indication of one or more sporting events featuring said one or more players or an indication of one or more of said players featured in one or more of said sporting events; computer readable program code to display, said one or more players in a list, wherein selection of said one or more players in the list brings up at least one score for the one or more sporting events said one or more players participate in; computer readable program code to receive at least one of the plurality of sporting events streamed as non-broadcast data and storing the data thereon, the at least one received sporting event selected based on said map; and computer readable program code to allow a user accessing said client-side device to communicate directly with one or more other users through the data network during said one or more sporting events, said one or more other users having one or more user accounts with fantasy sports preferences comprising data identifying one or more players and wherein said one or more sporting events are live and feature one or more players identified by the fantasy sport preferences of both the user and the one or more other users.
 26. The computer program product of claim 25, wherein said computer readable program code comprises computer readable program code to receive, by the client-side device coupled to the data network, said plurality of fantasy sports preferences from the data network and broadcast programming content from the broadcast source, wherein said data network is the Internet, said broadcast source is a sports programming source, and said client-side device includes a set top box that is coupled to the Internet and to said broadcast source.
 27. The computer program product of claim 26, wherein said computer readable program code comprises computer readable program code to receive, by the client-side device coupled to the data network, said plurality of fantasy sports preferences from the data network and broadcast programming content from the broadcast source, wherein said plurality of fantasy sports preferences includes performance data for a plurality of players, and one or more of said plurality of players is participating in said sporting event.
 28. The computer program product of claim 25, further including: computer readable program code to store plurality of fantasy sports preferences in the user account; and computer readable program code to access said user account by providing at least one of a user ID and a password to said user interface.
 29. The computer program product of claim 28, further including computer readable program code to access, by said client-side device, said plurality of fantasy sports preferences by performing a logon operation to said user account.
 30. The computer program product of claim 25, wherein said computer readable program code comprises computer readable program code to access, by the client-side device, said plurality of fantasy sports preferences from the user account via the data network, said plurality of fantasy sports preferences to include at least one of fantasy league information, team information, player information, sporting event recording options, and statistical information tracking options.
 31. The computer program product of claim 25, further including: computer readable program code to access said user account using said user computer; computer readable program code to enter information concerning the one or more players; and computer readable program code to place, in a recording queue, upcoming sporting events in which one or more of the one or more players is participating.
 32. The computer program product of claim 31, further including: computer readable program code to record, by said client-side device, a sporting event to a local memory when said sporting event is broadcast by said broadcast source in response to said sporting event being placed in said recording queue.
 33. The computer program product of claim 25, wherein said computer readable program fantasy sports data comprises computer readable program code to display, on a display of the client-side device, fantasy sports data that is based on said plurality of fantasy sports preferences from the user account, said fantasy sports data to include at least one of player statistics, player scoring data, team standings and game scores.
 34. The computer program product of claim 25, further including computer readable program code to display, on said display, said fantasy sports data on the display as an overlay to said broadcast programming content.
 35. The computer program product of claim 25, further including computer readable program code to display, on said display, said fantasy spore data on the display by resizing a display window for said broadcast programming content.
 36. The computer program product of claim 25, further including computer readable program code to display, on said display, a menu of fantasy sports options based on said plurality of fantasy sports preferences.
 37. The method of claim 13, wherein displaying the indication comprises displaying a list of a plurality of sporting events featuring said one or more players.
 38. The method of claim 37, comprising allowing the user to select one or more sporting events from the list for viewing or recording.
 39. The method of claim 13, wherein displaying the indication comprises displaying a list of a plurality of players featured in scheduled sporting events and a symbol adjacent to the one or more players in the list which are within the user entered fantasy sports preferences. 